If you have 50,000 Total Item Level and have a Defense Rating of 45,000, then you have 45% Defense from ratings. Each 1,000 your rating is below your Total Item Level is a 1% reduction from that Cap. When a rating is at the cap it grants 50%. If your Total Item Level is 50,000, then each rating has a cap of 50,000 as well. Rating caps are now based on your Total Item Level. Those two aspects became our main focus and the core of our current changes. The most requested changes from players was to have their stat percentages on their character sheet and to have their ratings not change when scaled. Those are some pretty big goals so let’s dive in to how we’re tackling improvements in those areas. We needed to be careful with our changes to gearing up to not remove this element of the game from our most dedicated players. Keep Options for Creative and Min/Max Builds – With all of the above, we also wanted to leave players plenty of avenues to customize their characters as well as fine tune their stats to optimize their builds.
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Players should be able to equip gear to get to a given item level and be able to complete that content without having to micromanage all of their individual stats. Item Level More Accurate – We’ve had the measure of Item Level for a long time, but due to some different setups it wasn’t a solid measure of where a given character was and how they’d perform in various content.Įasier to Gear Up – It can be a challenge for a lot of players to get the correct mix of stats with their different gearing options. It wasn’t easy to know what your percentages were.
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And players will no longer have to make gear changes when scaled to maximize their stats.Įasier to Understand – The live setup of our ratings leaves a lot of players asking others what numbers they should be aiming for in different content. These changes will allow that to happen both when scaling down and up. Improved Scaling – Scaling should be seamless and smooth so that players don’t need to focus on it. We will cover a lot of the details here and there will be posts in the preview forums for specific topics. There is a good amount of information to cover. We are working on some upcoming combat changes which are available for early looks on the preview server right now.